A bridge between the virtual and real worlds is built when all these gamers take note of the content and learning outcomes in question. The questions that need to be answered on the teaching side are which real-world environments can apply what is learned in the game and which aspects of the game are worth learning from. And gamers, the K12 students, should be motivated to notice this connection and to test what they have learned in their everyday lives . In 2015, “Arena of Alor” was publicly tested together with “We MOBA” and other multiplayer online battle arena games, and most handheld gamers were brought into the tide of MOBA games (Buzzi et al., 2016).
It also offers the future development of mobile games and the limitations of current educational games in order to explore future trends in gamified education. This paper can also be considered as a reference … Read More