There are many unbiased benefits to playing video games, but if you look closely enough you can always find information that fits the narrative you want. If you look at the economic impact that video games have had, especially in recent years, you could even say that games generate billions of income every year, thereby stimulating the economy and benefiting society.
Along with this, there are lots of gaming companies reviewed onBritainreviews.co.uk operating in the gaming industry which creates more than 200,000 jobs. From an economic point of view, video games are an engine that is only expected to grow in the coming years.
The emphasis will most likely be on a typical gaming stereotype: overweight unemployed men in their parents’ basements, grumble noobs who do not contribute to the betterment of society but instead are content with living in their virtual worlds and letting life pass by them effortlessly or perhaps the new age kids who insist on staying inside and building towers in Fortnite instead of going out and playing with their friends.
While these people do exist, for the average online video game enthusiast, they are not. There are a lot of internet companies brands in the UK and over 2.5 billion players worldwide, which means that roughly 32% of the world plays video games to some degree. Among them are business owners, entrepreneurs, rich people, poor people, celebrities, professional athletes, workers, stockbrokers, etc. Video games are no longer the only field of activity for nerds, and those who work in it have different levels of what we have identified for success.
Is Online Video Games Still Relevant?
Online video games still carry the weight of the past, and many still believe that games are made for children or, as mentioned earlier, for lazy people without motivation or aspiration. Art for instance is subjective because what one person considers art can be challenged by another as not, but speaking as objectively as possible, games just fit the bill. It covers a wide range of human activities, creativity, and expression, including but not limited to music, literature, film, sculpture, and painting. ” Ask most gamers if they have experienced emotions relatable to real-life scenarios while playing a video game, and they will have a dozen examples of how this video or this character made them feel.
That said, it would be equally naive to simulate the problems associated with video games. Too much play can lead to chronic health problems due to their stationary nature. Obesity and all its related problems can be a sign of toomuch playtime and not enough exercise, especially in children.
Video Game Addiction
Video game addiction can also be a problem, described as problematic, compulsive use of video games, which results in significant impairment of a person’s ability to function in various areas of life for an extended time.
However, the same can be said for many of the activities that people consider “productive”. Exercise addiction, for example, can occur when a person is so obsessed with exercise that they continue to exercise even though they causephysical and emotional harm. As with many other addictive activities, the best way to prevent addiction is to keep track of your time and control yourself. Video games are just another addition to a long list of activities that include the phrase “moderation is the key to success.”
In the end, what is a waste of time and what is not is quite subjective? Those who play sports may find painting a waste of time, while an artist may find sports meaningless. Games are an enjoyable way to appreciate the culmination of the efforts of teams of talented artists, designers, developers, writers, and storytellers. It’s interactive entertainment, completely unlike anything else in human history, and, if it makes you happy and doesn’t hurt anyone, could it be a waste of your time?